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TECHNICAL ARTIST/ GAME PROGRAMMER

Jasmine Zhang

NYU Game Design and Computer Science Student

* Bridging Creativity and Technology *

MY PORTFOLIO

01

GAME PROGRAMMER

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Programmer, Artist, Designer

I've developed a lot of indie games thought-out the years, both individually and in teams, using Unity, Unreal, and GameMaker Studio 2. My primary role is usually as a programmer, but I've also contributed as an artist and designer. The genres I've worked on include: 2D platformers, card games, puzzles, shooters, visual novels, escape rooms, Sokoban...

02

3D GAME ARTIST

Hard Surface & Organic Modeling

3D Character animations

I have experience in 3D modeling using Maya, Blender, and ZBrush. I've also created numerous game character animations in Maya and 3ds Max (rigging, skinning, keyframing).

03

ENVIRONMENT ART & TECH ART

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Unity & Unreal Engine

Continuing my journey to becoming a skilled Technical Artist, I aim to bridge the gap between art and technology to create immersive, interactive environments. My experience with various tools and game engines enables me to bring creative visions to life, solving complex technical challenges while pushing artistic boundaries.

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