TECHNICAL ARTIST/ GAME PROGRAMMER
Jasmine Zhang
NYU Game Design and Computer Science Student
* Bridging Creativity and Technology *
MY PORTFOLIO
01
GAME PROGRAMMER
Programmer, Artist, Designer
I've developed a lot of indie games thought-out the years, both individually and in teams, using Unity, Unreal, and GameMaker Studio 2. My primary role is usually as a programmer, but I've also contributed as an artist and designer. The genres I've worked on include: 2D platformers, card games, puzzles, shooters, visual novels, escape rooms, Sokoban...
02
3D GAME ARTIST
Hard Surface & Organic Modeling
3D Character animations
I have experience in 3D modeling using Maya, Blender, and ZBrush. I've also created numerous game character animations in Maya and 3ds Max (rigging, skinning, keyframing).
03
ENVIRONMENT ART & TECH ART
Unity & Unreal Engine
Continuing my journey to becoming a skilled Technical Artist, I aim to bridge the gap between art and technology to create immersive, interactive environments. My experience with various tools and game engines enables me to bring creative visions to life, solving complex technical challenges while pushing artistic boundaries.